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How to Display Text in Pygame

 You can render the text either with the render method similarly to the old pygame.font.Font.render or directly onto the target surface with render_to. There's also the pygame.freetype module which is more modern, works with more fonts and offers additional functionality. Create a font object with pygame.freetype.SysFont() or pygame.freetype.Font if the font is inside of your game directory. 


    import pygame
    import pygame.freetype  # Import the freetype module.


    pygame.init()
    screen = pygame.display.set_mode((800, 600))
    GAME_FONT = pygame.freetype.Font("KhmerOsMoul.ttf", 24)
    running =  True

    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False

        screen.fill((255,255,255))
        # You can use `render` and then blit the text surface ...
        text_surface, rect = GAME_FONT.render("Hello World!", (0, 0, 0))
        screen.blit(text_surface, (40, 250))
        # or just `render_to` the target surface.
        GAME_FONT.render_to(screen, (40, 350), "Hello World!", (0, 0, 0))

        pygame.display.flip()

    pygame.quit()

 

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